# Glossary: Coding

This glossary supports teachers and students with some of the technical language used in the Code Smart resources for Ages 7-11 and Ages 11-14.

Algorithm: a set of rules to be followed, especially by a computer.

Boolean logic: a way of breaking decisions down into simple True/False questions; Boolean expressions include: =, <, >, AND, OR, NOT.

Bug: an error/mistake in code which stops a program from running properly.

Code: instructions written in computer language.

Coding: writing instructions for a computer.

Computer: a machine designed to follow instructions and process data.

Computer logic: the basic rules that a computer follows.

Condition: something a computer must consider before making an action; in computing, this is usually a statement that is either determined to be true or false.

Conditional statements (conditionals): instructions which tell the computer to react differently depending on a condition.

Constant: a piece of data that is fixed, or not variable.

Data: information used by a computer.

Debugging: fixing code to remove bugs, or errors.

If else: a conditional instruction which tells the computer what to do if a specific condition is met and what to do if it is not met.

If then: a conditional instruction which tells the computer what to do if a specific condition is met.

Input: information or instructions which you put into a computer.

Loop: a section of code which repeats.

Output: the result you get from a computer.

Nested loop: a loop inside of another loop.

Program: a set of instructions in computer language which tells a computer what to do.

Programming language: – a language designed for computers, e.g. Java or Python.

Run: to set a program going.

Script: an instruction or a set of instructions in code.

Syntax: a way of writing and arranging code so a computer will be able to understand.

Variable: an item/characteristic/trait that might change.

X-Curric | Ages 7 - 11

### Frozen Oceans

Based on journeys undertaken by real explorers and scientists, the Frozen Oceans (Primary) education programme is designed to introduce students to what life is like in the High Arctic.

Geography | Ages 11 - 14

### Frozen Oceans

The Frozen Oceans Geography resources are designed to take 11-14-year-olds on a journey to the Arctic following the expedition team on the 2011 Catlin Arctic Survey.

Science | Ages 11 - 14

### Frozen Oceans

The Frozen Oceans Science resources introduce working scientifically concepts and skills to 11-14-year-olds through enquiry-based lessons which replicate work done by field scientists in the Arctic.

Geography | Ages 14 - 16

### Frozen Oceans

This Frozen Oceans education resource includes two data case studies that introduce students to ocean acidification and sea ice thickness. The core of each case study is a data set from real expeditions.

Science | Ages 14 - 16

### Frozen Oceans

This Frozen Oceans unit outlines the research carried out by the Catlin Arctic Surveys and can be used in teaching the carbon cycle, ocean acidification and its impact on the Arctic ecosystem.

Science / Geography | Ages 7 - 11

### Our Ocean Planet

Our Ocean Planet takes students on a voyage round the world. Starting with Britain's surrounding seas, students will study the diversity and importance of the oceans from the Arctic to the Southern Ocean.

Science | Ages 14 - 16

### Plankton, Plastics and Poo

Plankton, Plastics and Poo for GCSE Science introduces students to the pioneering research on the impact of microplastics on the marine ecosystem. This resource brings cutting edge science to the classroom.

Computing | Ages 7 - 11

### Code Smart

Code Smart is a computing and robotics education programme based on driverless car technologies. Code Smart takes students on a journey from complete beginners to code creators.

Computing | Ages 11 - 14

### Code Smart

Code Smart is a computing and robotics education programme based on driverless car technologies. Students will develop their ability to code as well as their design thinking as they tackle smart city challenges.

Science | Ages 7 - 11

### Coral Oceans

These resources for ages 7-11 are based on the journeys undertaken by science teams taking part in the XL Catlin Seaview Survey expeditions. These resources present a complete scheme of work for the science classroom, covering core science and sustainability curriculum areas as well as enhancing students' creative and communications skills.

Science | Ages 11 - 14

### Coral Oceans

These resources for ages 11-14 are based on the journeys undertaken by science teams taking part in the XL Catlin Seaview Survey expeditions. Starting with the Great Barrier Reef in 2012, these expeditions seek to create a baseline survey of the world's reefs as well as more in-depth research on the deep reef lying between 30m and 100m.

Geography | Ages 14 - 16

### Coral Oceans

This unique scheme of work for GCSE Geography uses research carried out by the XL Catlin Seaview Survey expedition team in Timor-Leste and focuses on the interrelationship between humans and coral reefs.

Science | Ages 7 - 11

### Submarine STEM

This unique scheme of work for Key Stage 2 combines science and design technology to discover the wonders of deep-sea exploration through a series of stimulating and immersive lessons.

Science | Ages 11 - 14

### Submarine STEM

Submarine STEM challenges students to consider aspects of submarine design. Each lesson contains a practical investigation examining the scientific principles involved in exploring the deep ocean.

Citizenship / English | Ages 11 - 14, 14 - 16

### My Voice-My School

My Voice-My School focuses on the topic of quality education as enshrined in the United Nations Global Goals for Sustainable Development. Connecting UNRWA's schools with partner schools overseas, the project seeks to stimulate student conversation about quality education and what individuals and communities can do to help make it a reality for all.

Citizenship / English | Ages 7 - 11, 11 - 14

### My Voice-My School

My Voice-My school gives students the opportunity to share their ideas about education and their future. The project is grounded in the UN Global Goals for Sustainable Development, with a focus on Goal 4 Quality Education. These lesson plans and resources for ages 9-12 are based on video conversations between schools.

Science | Ages 14 - 16

### Coral Oceans

This Coral Oceans GCSE Science unit of work challenges students to think about the impact they have on coral reefs as they study their importance, the consequences of threats and how to protect them. The cumulative approach to this unit means students will develop skills throughout to complete a decision-making exercise in the last lesson.

Geography | Ages 7 - 11

These lessons use Google Expeditions to explore a number of different themes covering human and physical geography. Google Expeditions are immersive 360 degree photo stories designed for use in the classroom. More information can be found here.

Maths | Ages 5 - 7, 7 - 11

These lessons use Google Expeditions to develop their knowledge of key mathematical concepts; ratios, angles, fractions and pictograms. They will use these experiences to learn how to how to record and present information accurately. Google Expeditions are immersive 360 degree photo stories designed for use in the classroom. More information can be found here.

Science | Ages 7 - 11

These lessons use Google Expeditions to develop knowledge of friction, gravity and life on the International Space Station. Google Expeditions are immersive 360 degree photo stories designed for use in the classroom. More information can be found here.

Science | Ages 11 - 14, 14 - 16

These lessons use Google Expeditions to develop knowledge of the Respiratory System, The Auditory System and The Heart. These lessons can be taught as a unit or in conjunction with other lessons. Google Expeditions are immersive 360 degree photo stories designed for use in the classroom. More information can be found here.

English | Ages 11 - 14, 14 - 16

This unit can be taught as a whole unit or in conjunction with other lessons. These lessons will use Google Expeditions to look at a variety of resources such as Gothic Literature and Syrian refugees which will create a new context student’s can use as inspiration and a basis to develop their a variety of skills. Google Expeditions are immersive 360 degree photo stories designed for use in the classroom. More information can be found here.

Modern languages | Ages 14 - 16, 16+

These lessons use Google Expeditions to develop key skills to be successful when communicating in French, whether that be written or verbal communication. These lessons can be taught in conjunction with other units of work or as stand-alone lessons. Google Expeditions are immersive 360 degree photo stories designed for use in the classroom. More information can be found here.

Geography | Ages 11 - 14, 14 - 16

These lessons use Google Expeditions to develop key geographical skills. They include four lessons on biomes and studies of different environments and methods environmental conservation in these different environments. Google Expeditions are immersive 360 degree photo stories designed for use in the classroom. More information can be found here.

X-Curric | Ages 7 - 11

### Ocean Plastics

This unique scheme of work for Key Stage 2 introduces students to ocean plastics and inspires them to enact change in their communities.

X-Curric | Ages 5 - 7

### Ocean Plastics

This unique scheme of work for Key Stage 1 introduces students to materials and their properties and explores what happens to our plastic rubbish.

X-Curric | Ages 5 - 7

### Oceans for beginners

Oceans for beginners is a three-part unit of work designed to provide all the contextual information students need before commencing Ocean Plastics 5-7.

X-Curric | Ages 7 - 11

### Oceans for beginners

Oceans for beginners is a three-part unit of work designed to provide all the contextual information students need before commencing Ocean Plastics 7-11.

X-Curric | Ages 11 - 14

### Oceans for beginners

Oceans for beginners is a three-part unit of work designed to provide all the contextual information students need before commencing Ocean Plastics 11-14.

X-Curric | Ages 14 - 16

### Oceans for beginners

Oceans for beginners is a three-part unit of work designed to provide all the contextual information students need before commencing Ocean Plastics 14-16.