How to: Organise, save and tour placemarks in Google Earth Pro

View all subject updates
Organising placemarks
Subject Update How To Organise Save And Tour Placemarks Figure 1

1. To organise your placemarks, create folders by going to the ‘Add’ menu and selecting ‘Folder’ or press CTRL + SHIFT + N.

2. Give your folder a new name.

3. You can add a description in you wish.

4. Click ‘OK’ when you have finished. The folder will appear in the Places panel.

5. To add placemarks to folders you can click on a placemark and drag it into the folder or use the cut and paste commands (highlight a placemark by clicking on it and pressing CTRL + X to cut and then highlight the folder and CTRL + V to paste).

Saving placemarks
Subject Update How To Organise Save And Tour Placemarks Figure 2

You can save a placemark like any other file on your computer.

1. Right click on the placemark or folder you wish to save.

2. Select ‘Save Place As’.

This will open a dialogue box similar to other programmes. Select the File name you would like to use. You will also see that there are two choices for ‘Save as type’ – Kml (*.kml) and Kmz (*.kmz). Choose ‘Kmz’ only if have inserted pictures from your computer or a shared drive into the placemarks. Otherwise choose ‘Kml’.

Playing a tour
Subject Update How To Organise Save And Tour Placemarks Figure 3

1. To start a tour click the ‘Record a tour’ icon.

2. Choose your starting point.

3. Click the record button to start the recorded. Ensure it has started to record.

4. Choose what location to go to next, click the place name in Places Panel. Do this for all your chosen locations.

5. Click the record button to stop the recording.

6. Save any tours you create same way you would save a placemark.

Hint

To show the information popping up during your tour you will need to go to the ‘Tools’ menu and select ‘Options’. The middle tab shows you options for touring. Make sure that the box ‘Show Balloon when tour is paused’ is checked. You can also alter the speed and pause time of your tour.

Frozen Oceans 7 11 Thumb

X-Curric | Ages 7 - 11

Frozen Oceans

Based on journeys undertaken by real explorers and scientists, the Frozen Oceans (Primary) education programme is designed to introduce students to what life is like in the High Arctic.

Frozen Oceans Geography 11 14 Thumb

Geography | Ages 11 - 14

Frozen Oceans

The Frozen Oceans Geography resources are designed to take 11-14-year-olds on a journey to the Arctic following the expedition team on the 2011 Catlin Arctic Survey.

Frozen Oceans Science 11 14 Thumb

Science | Ages 11 - 14

Frozen Oceans

The Frozen Oceans Science resources introduce working scientifically concepts and skills to 11-14-year-olds through enquiry-based lessons which replicate work done by field scientists in the Arctic.

Frozen Oceans Geography 14 16 Thumb

Geography | Ages 14 - 16

Frozen Oceans

This Frozen Oceans education resource includes two data case studies that introduce students to ocean acidification and sea ice thickness. The core of each case study is a data set from real expeditions.

Frozen Oceans Science 14 16 Thumb

Science | Ages 14 - 16

Frozen Oceans

This Frozen Oceans unit outlines the research carried out by the Catlin Arctic Surveys and can be used in teaching the carbon cycle, ocean acidification and its impact on the Arctic ecosystem.

Our Ocean Planet Science Geography 7 11 Thumb

Science / Geography | Ages 7 - 11

Our Ocean Planet

Our Ocean Planet takes students on a voyage round the world. Starting with Britain's surrounding seas, students will study the diversity and importance of the oceans from the Arctic to the Southern Ocean.

Plankton Plastics Poo Science 14 16 Thumb

Science | Ages 14 - 16

Plankton, Plastics and Poo

Plankton, Plastics and Poo for GCSE Science introduces students to the pioneering research on the impact of microplastics on the marine ecosystem. This resource brings cutting edge science to the classroom.

Code Smart Computing 7 11 Thumb

Computing | Ages 7 - 11

Code Smart

Code Smart is a computing and robotics education programme based on driverless car technologies. Code Smart takes students on a journey from complete beginners to code creators.

Code Smart Computing 11 14 Thumb

Computing | Ages 11 - 14

Code Smart

Code Smart is a computing and robotics education programme based on driverless car technologies. Students will develop their ability to code as well as their design thinking as they tackle smart city challenges.

Coral Oceans Science 7 11 Thumb

Science | Ages 7 - 11

Coral Oceans

These resources for ages 7-11 are based on the journeys undertaken by science teams taking part in the XL Catlin Seaview Survey expeditions. These resources present a complete scheme of work for the science classroom, covering core science and sustainability curriculum areas as well as enhancing students' creative and communications skills.

Coral Oceans Science 11 14 Thumb

Science | Ages 11 - 14

Coral Oceans

These resources for ages 11-14 are based on the journeys undertaken by science teams taking part in the XL Catlin Seaview Survey expeditions. Starting with the Great Barrier Reef in 2012, these expeditions seek to create a baseline survey of the world's reefs as well as more in-depth research on the deep reef lying between 30m and 100m.

Coral Oceans Geography 14 16 Thumb

Geography | Ages 14 - 16

Coral Oceans

This unique scheme of work for GCSE Geography uses research carried out by the XL Catlin Seaview Survey expedition team in Timor-Leste and focuses on the interrelationship between humans and coral reefs.

Submarine Stem Sci 7 11 Thumb

Science | Ages 7 - 11

Submarine STEM

This unique scheme of work for Key Stage 2 combines science and design technology to discover the wonders of deep-sea exploration through a series of stimulating and immersive lessons.

Submarine Stem Sci 11 14 Thumb

Science | Ages 11 - 14

Submarine STEM

Submarine STEM challenges students to consider aspects of submarine design. Each lesson contains a practical investigation examining the scientific principles involved in exploring the deep ocean.

Mvms Citizenship English 11 16 Thumb

Citizenship / English | Ages 11 - 14, 14 - 16

My Voice-My School

My Voice-My School focuses on the topic of quality education as enshrined in the United Nations Global Goals for Sustainable Development. Connecting UNRWA's schools with partner schools overseas, the project seeks to stimulate student conversation about quality education and what individuals and communities can do to help make it a reality for all.

Mvms Citizenship English 9 12 Thumb

Citizenship / English | Ages 7 - 11, 11 - 14

My Voice-My School

My Voice-My school gives students the opportunity to share their ideas about education and their future. The project is grounded in the UN Global Goals for Sustainable Development, with a focus on Goal 4 Quality Education. These lesson plans and resources for ages 9-12 are based on video conversations between schools.

Coral Oceans Science 14 16 Thumb

Science | Ages 14 - 16

Coral Oceans

This Coral Oceans GCSE Science unit of work challenges students to think about the impact they have on coral reefs as they study their importance, the consequences of threats and how to protect them. The cumulative approach to this unit means students will develop skills throughout to complete a decision-making exercise in the last lesson.

Google Expeditions Geography 7 11 Thumb

Geography | Ages 7 - 11

Google Expeditions

These lessons use Google Expeditions to explore a number of different themes covering human and physical geography. Google Expeditions are immersive 360 degree photo stories designed for use in the classroom. More information can be found here.

Google Expeditions Maths 5 11 Thumb

Maths | Ages 5 - 7, 7 - 11

Google Expeditions

These lessons use Google Expeditions to develop their knowledge of key mathematical concepts; ratios, angles, fractions and pictograms. They will use these experiences to learn how to how to record and present information accurately. Google Expeditions are immersive 360 degree photo stories designed for use in the classroom. More information can be found here.

Google Expeditions Science 7 11 Thumb

Science | Ages 7 - 11

Google Expeditions

These lessons use Google Expeditions to develop knowledge of friction, gravity and life on the International Space Station. Google Expeditions are immersive 360 degree photo stories designed for use in the classroom. More information can be found here.

Google Expeditions Science 11 16 Thumb

Science | Ages 11 - 14, 14 - 16

Google Expeditions

These lessons use Google Expeditions to develop knowledge of the Respiratory System, The Auditory System and The Heart. These lessons can be taught as a unit or in conjunction with other lessons. Google Expeditions are immersive 360 degree photo stories designed for use in the classroom. More information can be found here.

Google Expeditions English 11 16 Thumb

English | Ages 11 - 14, 14 - 16

Google Expeditions

This unit can be taught as a whole unit or in conjunction with other lessons. These lessons will use Google Expeditions to look at a variety of resources such as Gothic Literature and Syrian refugees which will create a new context student’s can use as inspiration and a basis to develop their a variety of skills. Google Expeditions are immersive 360 degree photo stories designed for use in the classroom. More information can be found here.

Google Expeditions Modern Languages 14 16 Thumb

Modern languages | Ages 14 - 16, 16+

Google Expedition

These lessons use Google Expeditions to develop key skills to be successful when communicating in French, whether that be written or verbal communication. These lessons can be taught in conjunction with other units of work or as stand-alone lessons. Google Expeditions are immersive 360 degree photo stories designed for use in the classroom. More information can be found here.

Google Expeditions Geography 11 16 Thumb

Geography | Ages 11 - 14, 14 - 16

Google Expeditions

These lessons use Google Expeditions to develop key geographical skills. They include four lessons on biomes and studies of different environments and methods environmental conservation in these different environments. Google Expeditions are immersive 360 degree photo stories designed for use in the classroom. More information can be found here.

Ocean Plastics 7 11 Thumb

X-Curric | Ages 7 - 11

Ocean Plastics

This unique scheme of work for Key Stage 2 introduces students to ocean plastics and inspires them to enact change in their communities.

Ocean Plasticss 5 7 Thumb

X-Curric | Ages 5 - 7

Ocean Plastics

This unique scheme of work for Key Stage 1 introduces students to materials and their properties and explores what happens to our plastic rubbish.

Oceans For Beginners 5 7 Thumb

X-Curric | Ages 5 - 7

Oceans for beginners

Oceans for beginners is a three-part unit of work designed to provide all the contextual information students need before commencing Ocean Plastics 5-7.

Oceans For Beginners 7 11 Thumb

X-Curric | Ages 7 - 11

Oceans for beginners

Oceans for beginners is a three-part unit of work designed to provide all the contextual information students need before commencing Ocean Plastics 7-11.

Oceans For Beginners 11 14 Thumb

X-Curric | Ages 11 - 14

Oceans for beginners

Oceans for beginners is a three-part unit of work designed to provide all the contextual information students need before commencing Ocean Plastics 11-14.

Oceans For Beginners 14 16 Thumb

X-Curric | Ages 14 - 16

Oceans for beginners

Oceans for beginners is a three-part unit of work designed to provide all the contextual information students need before commencing Ocean Plastics 14-16.

activity age bookmark-fill icon bookmark boy-girl calendar chevron-down icon close icon compass cross icon download encounter-live facebook gallery icon instagram icon Instagram icon linkedin links icon location mail icon map next play previous professional-development right-arrow icon search share single image social-media speaker spinner icon students subject-update teacher-resources tick icon time twitter user video-lesson video youtube